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YimMenu v2.1 for Enhanced + FSL for GTA VÂ
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Description:
The Yim v2.1 mod is available. It provides upgrades plus revisions for Grand Theft Auto V (GTA 5) DLC 1.70. #Yimura, the original developer, created this version. It offers more even gameplay, better functions along with total matching with the current DLC.#Yimura, the original developer, guarantees authenticity plus quality. In contrast to third-party modifications, Yim v2.1 goes through testing and optimization. This process provides the best performance without damage to game integrity. For both casual players besides dedicated modders, this update delivers improved speed, better visuals along with increased reliability. Â
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#include "common.hpp"
#include "core/backend/ScriptMgr.hpp"
#include "core/backend/FiberPool.hpp"
#include "core/commands/Commands.hpp"
#include "core/commands/HotkeySystem.hpp"
#include "core/settings/Settings.hpp"
#include "core/filemgr/FileMgr.hpp"
#include "core/frontend/Notifications.hpp"
#include "core/hooking/Hooking.hpp"
#include "core/hooking/CallHook.hpp"
#include "core/memory/ModuleMgr.hpp"
#include "core/renderer/Renderer.hpp"
#include "game/backend/AnticheatBypass.hpp"
#include "game/backend/Players.hpp"
#include "game/backend/SavedLocations.hpp"
#include "game/backend/SavedPlayers.hpp"
#include "game/backend/Self.hpp"
#include "game/backend/NativeHooks.hpp"
#include "game/backend/Tunables.hpp"
#include "game/backend/ScriptPointers.hpp"
#include "game/frontend/GUI.hpp"
#include "game/pointers/Pointers.hpp"
#include "game/features/recovery/GiveVehicleReward.hpp"
namespace YimMenu
{
DWORD Main(void*)
{
const auto documents = std::filesystem::path(std::getenv("appdata")) / "YimMenuV2";
FileMgr::Init(documents);
LogHelper::Init("YimMenuV2", FileMgr::GetProjectFile("./cout.log"));
g_HotkeySystem.RegisterCommands();
SavedLocations::FetchSavedLocations();
Settings::Initialize(FileMgr::GetProjectFile("./settings.json"));
if (!ModuleMgr.LoadModules())
goto EARLY_UNLOAD;
if (!Pointers.Init())
goto EARLY_UNLOAD;
if (!Renderer::Init())
goto EARLY_UNLOAD;
Players::Init();
Hooking::Init();
ScriptMgr::Init();
LOG(INFO) << "ScriptMgr initialized";
ScriptPointers::Init();
GUI::Init();
ScriptMgr::AddScript(std::make_unique<Script>(&NativeHooks::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Tunables::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&AnticheatBypass::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Self::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&GUI::RunScript));
FiberPool::Init(16);
ScriptMgr::AddScript(std::make_unique<Script>(&HotkeySystem::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Commands::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&GiveVehicleReward::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&SavedPlayers::RunScript));
if (!Pointers.LateInit())
LOG(WARNING) << "Socialclub patterns failed to load";
Notifications::Show("YimMenuV2", "Loaded succesfully", NotificationType::Success);
while (g_Running)
{
Settings::Tick();
std::this_thread::yield();
}
LOG(INFO) << "Unloading";
NativeHooks::Destroy();
FiberPool::Destroy();
ScriptMgr::Destroy();
Hooking::Destroy();
CallSiteHook::Destroy();
EARLY_UNLOAD:
g_Running = false;
Renderer::Destroy();
LogHelper::Destroy();
CloseHandle(g_MainThread);
FreeLibraryAndExitThread(g_DllInstance, EXIT_SUCCESS);
return EXIT_SUCCESS;
}
}
BOOL WINAPI DllMain(HINSTANCE dllInstance, DWORD reason, void*)
{
using namespace YimMenu;
DisableThreadLibraryCalls(dllInstance);
if (reason == DLL_PROCESS_ATTACH)
{
g_DllInstance = dllInstance;
g_MainThread = CreateThread(nullptr, 0, Main, nullptr, 0, &g_MainThreadId);
}
return true;
}
🌟 Key Features:
- 🚗 Performance Improvement: Performance improved through lag reduction plus stability increases. This gives a smoother play experience..
- 🎯 GUI Enhancements: Overclocked Graphics now include superior textures, improved lighting along with visual enhancements. This creates a more captivating environment.
- 🎨 EngineTweaks: Glitches and crashes are gone. This makes mod use proceed in a better fashion.
- 🎮 Mission Helper Tools: The system works fully with the newest GTA 5 DLC, version 1.70. New vehicles weapons as well as missions operate as they should.
-  🕹 Key Bindings : For simpler navigation, the system has better keybindings besides more options for customization.
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📦 What’s New in the v2.1 Update Compatibility Pack?
✅ Support for all recent single-player vehicles and environments
✅ Optimized performance for stable offline modding
✅ Minor bug fixes and smoother transitions between mission cutscenes
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Features [+]
- Support Latest Update
- Able to Join Sessions without being lagged
- Instant Join Lobbies
- Instant Spawn Vehicles
- Finished Stat Editor Work
- Clean UI Design Fixed Hotkey Bugs
- Bypassed and Tested without Battleye Engine
in-Â Game Picture :Â
Video Guide
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Credits to #Yimura, L7neg(Dev) & MaybeGreat48 & the team behind it Thanks for sharing the Updated Repo Menu Updated and updating with us thanks for sharing with us in the Open Forum
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Frequently Asked Questions
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