Yim v2.1 for Enhanced Updated By #Yimura Original Developer For GTA 5 DLC 1.70

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YimMenu v2.1 for Enhanced + FSL for GTA V 

 

Description:

The Yim v2.1 mod is available. It provides upgrades plus revisions for Grand Theft Auto V (GTA 5) DLC 1.70. #Yimura, the original developer, created this version. It offers more even gameplay, better functions along with total matching with the current DLC.#Yimura, the original developer, guarantees authenticity plus quality. In contrast to third-party modifications, Yim v2.1 goes through testing and optimization. This process provides the best performance without damage to game integrity. For both casual players besides dedicated modders, this update delivers improved speed, better visuals along with increased reliability.  

 

Java Script Source Code:
#include "common.hpp"
#include "core/backend/ScriptMgr.hpp"
#include "core/backend/FiberPool.hpp"
#include "core/commands/Commands.hpp"
#include "core/commands/HotkeySystem.hpp"
#include "core/settings/Settings.hpp"
#include "core/filemgr/FileMgr.hpp"
#include "core/frontend/Notifications.hpp"
#include "core/hooking/Hooking.hpp"
#include "core/hooking/CallHook.hpp"
#include "core/memory/ModuleMgr.hpp"
#include "core/renderer/Renderer.hpp"
#include "game/backend/AnticheatBypass.hpp"
#include "game/backend/Players.hpp"
#include "game/backend/SavedLocations.hpp"
#include "game/backend/SavedPlayers.hpp"
#include "game/backend/Self.hpp"
#include "game/backend/NativeHooks.hpp"
#include "game/backend/Tunables.hpp"
#include "game/backend/ScriptPointers.hpp"
#include "game/frontend/GUI.hpp"
#include "game/pointers/Pointers.hpp"
#include "game/features/recovery/GiveVehicleReward.hpp"

namespace YimMenu
{
    DWORD Main(void*)
    {
        const auto documents = std::filesystem::path(std::getenv("appdata")) / "YimMenuV2";
        FileMgr::Init(documents);

        LogHelper::Init("YimMenuV2", FileMgr::GetProjectFile("./cout.log"));

        g_HotkeySystem.RegisterCommands();
        SavedLocations::FetchSavedLocations();
        Settings::Initialize(FileMgr::GetProjectFile("./settings.json"));

        if (!ModuleMgr.LoadModules())
            goto EARLY_UNLOAD;

        if (!Pointers.Init())
            goto EARLY_UNLOAD;

        if (!Renderer::Init())
            goto EARLY_UNLOAD;

        Players::Init();

        Hooking::Init();

        ScriptMgr::Init();
        LOG(INFO) << "ScriptMgr initialized";

        ScriptPointers::Init();

        GUI::Init();

        ScriptMgr::AddScript(std::make_unique<Script>(&NativeHooks::RunScript));
        ScriptMgr::AddScript(std::make_unique<Script>(&Tunables::RunScript));
        ScriptMgr::AddScript(std::make_unique<Script>(&AnticheatBypass::RunScript));
        ScriptMgr::AddScript(std::make_unique<Script>(&Self::RunScript));
        ScriptMgr::AddScript(std::make_unique<Script>(&GUI::RunScript));
        FiberPool::Init(16);
        ScriptMgr::AddScript(std::make_unique<Script>(&HotkeySystem::RunScript));
        ScriptMgr::AddScript(std::make_unique<Script>(&Commands::RunScript));
        ScriptMgr::AddScript(std::make_unique<Script>(&GiveVehicleReward::RunScript));
        ScriptMgr::AddScript(std::make_unique<Script>(&SavedPlayers::RunScript));

        if (!Pointers.LateInit())
            LOG(WARNING) << "Socialclub patterns failed to load";

        Notifications::Show("YimMenuV2", "Loaded succesfully", NotificationType::Success);

        while (g_Running)
        {
            Settings::Tick();
            std::this_thread::yield();
        }

        LOG(INFO) << "Unloading";
        NativeHooks::Destroy();
        FiberPool::Destroy();
        ScriptMgr::Destroy();
        Hooking::Destroy();
        CallSiteHook::Destroy();

EARLY_UNLOAD:
        g_Running = false;
        Renderer::Destroy();
        LogHelper::Destroy();

        CloseHandle(g_MainThread);
        FreeLibraryAndExitThread(g_DllInstance, EXIT_SUCCESS);

        return EXIT_SUCCESS;
    }
}

BOOL WINAPI DllMain(HINSTANCE dllInstance, DWORD reason, void*)
{
    using namespace YimMenu;

    DisableThreadLibraryCalls(dllInstance);

    if (reason == DLL_PROCESS_ATTACH)
    {
        g_DllInstance = dllInstance;

        g_MainThread = CreateThread(nullptr, 0, Main, nullptr, 0, &g_MainThreadId);
    }
    return true;
}

🌟 Key Features:

  • 🚗 Performance Improvement: Performance improved through lag reduction plus stability increases. This gives a smoother play experience..
  • 🎯 GUI Enhancements: Overclocked Graphics now include superior textures, improved lighting along with visual enhancements. This creates a more captivating environment.
  • 🎨 EngineTweaks: Glitches and crashes are gone. This makes mod use proceed in a better fashion.
  • 🎮 Mission Helper Tools: The system works fully with the newest GTA 5 DLC, version 1.70. New vehicles weapons as well as missions operate as they should.
  •  🕹  Key Bindings : For simpler navigation, the system has better keybindings besides more options for customization.

 

 

📦 What’s New in the v2.1 Update Compatibility Pack?

✅ Support for all recent single-player vehicles and environments

✅ Optimized performance for stable offline modding

✅ Minor bug fixes and smoother transitions between mission cutscenes

 

 

Features [+]

  • Support Latest Update
  • Able to Join Sessions without being lagged
  • Instant Join Lobbies
  • Instant Spawn Vehicles
  • Finished Stat Editor Work
  • Clean UI Design Fixed Hotkey Bugs
  • Bypassed and Tested without Battleye Engine

 

in-  Game Picture : 

Video Guide

 

Credits to #Yimura, L7neg(Dev) & MaybeGreat48 & the team behind it Thanks for sharing the Updated Repo Menu Updated and updating with us thanks for sharing with us in the Open Forum

 

 
 

 

 

 

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Disclaimer:
We do not intent to infringe any intellectual right artist right or copyright. If you feel any of the content posted here is under your ownership just contact us and we will remove that content immediately. Or if you require a suitable credit please let us know. Scripts or Menus and any other information presented on this site is intended only to familiarize users with the materials that may be of interest to them,Using mod menus like Yim Menu can violate Rockstar Games' terms of service. This information is provided for educational purposes only. Always use mods responsibly and at your own risk.

Frequently Asked Questions

Q: Can i Join Public Session Version?
A: Yes, you can Play Public Session and you need to be Host to stay in the sessions without get kicked
Q: Is the Menu safe to use for ?
A: Yes,as long Battley eye is turned off,This includes bypass measures; however, use it at your own risk.
Q: Which versions of GTA V are compatible?
A: The mod works with the latest updates of GTA V on PC 1.70 Version.
Q: Can I play with this mod?
A: The mod is designed for public sessions aswell as private solo sessions and safe to use if you have FSL Loaded.
 

 

 

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