NightClub 250k loop/15s & Arcade Script for Yim 1.0.1 for GTA 5 1.69 UPDATED

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nightclub loop 250k script for yim menu

The NightClub 250k Loop/15s & Arcade Script for Yim Mod Menu 1.0.1 for GTA 5 Online 1.69 is designed to provide players with an automated method to earn a 250k payout every 15 seconds by exploiting the Nightclub and Arcade businesses in the game. This script is particularly useful for generating vast amounts of in-game cash quickly by completing the associated business activities automatically. Here's a breakdown of the features:

Java Script Source Code:

struct CASINO_HEIST_PREP
{
	SCR_INT PrepIndex;
	SCR_INT SupportCrewMemberIndex; // only set on preps 1 through 3
	SCR_INT LoadoutIndex;           // only set on prep 1 and 2
};
static_assert(sizeof(CASINO_HEIST_PREP) == 3 * 8);

struct LEAVE_IN_HELI
{
	SCR_INT Flags;
	PLAYER_INDEX Owner;
	SCR_INT SeatIndex;
};
static_assert(sizeof(LEAVE_IN_HELI) == 3 * 8);

struct BOSS_GOON
{
	PLAYER_INDEX Boss; // leader of CEO/MC
	SCR_INT TimeBecameBoss;
	SCR_INT TimeBecameGoon;
	SCR_INT LastPayTime;
	SCR_BITSET Flags;
	SCR_INT Flags2; // TODO
	SCR_INT Flags3; // TODO
	SCR_INT TotalBossGoonTime;
	SCR_ARRAY BossGoonUUID;
	SCR_ARRAY Goons;
	SCR_INT GoonsRequestingJoin; // bitset
	SCR_INT PayGrade;
	SCR_INT InvitesByBosses; // bitset
	SCR_INT TransitionBossPersistanceStage;
	SCR_INT EndBeingGoonReason;
	SCR_INT PAD_0025; // TODO
	PLAYER_INDEX JoiningBoss;
	alignas(8) eGoonInviteType JoinedInviteType;
	SCR_INT NumBossDeathsSinceLastPay;
	SCR_VEC3 PAD_0029; // TODO
	alignas(8) eActivityType UnkActivity;
	alignas(8) eActivityType CurrentActivity;
	PLAYER_INDEX JoustTarget;
	PLAYER_INDEX ExecutiveDeathmatchTarget;
	MP_SCRIPT_DATA ActiveScript;
	PLAYER_INDEX PAD_0057;
	PLAYER_INDEX PAD_0058;
	alignas(8) eBossVehicleState BossVehicleState;
	SCR_INT BossVehicleSpawnState;
	PLAYER_INDEX PlayerInsideBossVehicle;
	SCR_HASH BossVehicleModel;
	TIMER LastBossVehicleSpawnTimer;
	TIMER BossVehicleInvincibleTimer;
	SCR_VEC3 BossVehicleSpawnedPosition;
	alignas(8) HudColor BossVehicleHudColor;
	TEXT_LABEL_15 BossVehicleTextLabel;
	SCR_INT BossVehicleNetId;
	MC_STYLE MCStyle;
	uint64_t PAD_0098[3]; // unused
	SCR_INT FriendlyFireDisabledPlayers;
	SCR_INT PiracyPreventionYachtIndex; // not used by the scripts
	SCR_INT BossGoonMissionLaunchState;
	SCR_INT ColorSlot;
	TEXT_LABEL_63 MCName;
	SCR_INT Language; // can be used to get the system language of player
	SCR_INT SpawnableBossVehicles;
	SCR_INT AutoBuyoutDeliveryLocationIndex;
	SCR_INT AutoBuyoutDeliveryLocationSubIndex;
	SCR_INT PAD_0125;                           // unused
	SCR_ARRAY PAD_0126;            // TODO
	SCR_ARRAY ContrabandPositions; // positions of cargo used to notify players to destroy them when they get near
	SCR_HASH ContrabandPickupModel;
	PLAYER_INDEX StealingContrabandVehiclePlayerIndex;
	SCR_INT PAD_0178; // TODO
	SCR_HASH ContrabandPickupModel2;
	SCR_BOOL DestroyedCargo;
	SCR_INT VIPGameplayDisabledTimer; // @181 as of 1.67
	SCR_INT SettingUpBusiness;
	uint64_t PAD_0183[4]; // TODO some unknown contraband struct
	VEHICLE_EXPORT VehicleExport;
	uint64_t PAD_0193[12];                       // TODO
	SCR_ARRAY ActiveFreemodeEvents; // force thunder, size 7 -> 8 b3258
	                                             //                     8 -> 9 b3407
	uint64_t PAD_0212[22];                       // I'm not even going to bother with this one
	HANGAR_CARGO HangarCargo;
	uint64_t PAD_0236[23]; // not going to bother with this one either
	SCR_ARRAY CasinoDeliverables;
	SCR_INT CasinoLimoDestination;
	SCR_BOOL CasinoLimoActive;
	SCR_BOOL CasinoLuxuryCarActive;
	SCR_HASH CasinoLuxuryCarModel;
	CASINO_HEIST_PREP CasinoHeistPrep;
	SCR_INT CayoPrepIndex;
	SCR_INT CompanySUVDestination;
	SCR_BOOL CompanySUVActive;
	SCR_ARRAY ContrabandIndices;     // type of selling cargo
	SCR_ARRAY VehicleExportIndices; // not sure what this is
	SCR_INT VehicleExportMissionType;             // valid range is 2000 to 2010, 2000 = 0, 2001 = 1 etc
	SCR_ARRAY VehicleExportSellingIndices;
	SCR_BOOL PAD_0337;           // TODO
	TEXT_LABEL_63 GangName;      // CEO Name
	TEXT_LABEL_63 ClubhouseName; // cut content?
	SCR_INT SourcingContrabandType;
	SCR_INT FragileGoodsMissionType;
	SCR_INT SalvageMissionType;
	SCR_INT DoomsdayPrepIndex;
	SCR_INT VehicleExportIndex; // another one...
	SCR_INT PAD_0375;           // unused
	SCR_INT BunkerSourceIndex;  // check gb_gunrunning func_1540
	SCR_ARRAY BunkerCargoIndices;
	uint64_t PAD_0386[5];
	uint64_t PAD_0391[2];     // unused
	uint64_t PAD_0393[15];    // smuggler data
	SCR_INT LastBossWorkTime; // seconds since epoch
	uint64_t PAD_0409[19];
	SCR_BOOL IsMC;
	alignas(8) eMCRole MCRole; // applies to goons only, boss is always the MC president
	SCR_BOOL FormationFlyingAssist;
	SCR_INT PAD_0431; // always set to zero and not read
	SCR_BOOL MCFormationActive;
	SCR_BOOL MCFormationHelpShown;
	TIMER MCFormationHealthBonusTimer;
	TIMER MCFormationLastHealthBonusTimer;
	TIMER MCFormationBreakTimer;
	SCR_INT PAD_0440; // unused
	SCR_BOOL MCFormationAssist;
	SCR_BOOL MCRidingStyleRelaxed;
	SCR_FLOAT PAD_0443;      // set from a tunable
	SCR_FLOAT PAD_0444;      // set from a tunable
	uint64_t PAD_0445[16];   // somewhat unused, a few fields are accessed in the business battle script
	SCR_INT ClothingValue;   // total value of equipped clothing used by criminal damage
	PLAYER_INDEX Adversary;  // for common adversary calculations?
	SCR_HASH ContrabandType; // unknown HASH_ENUM
	SCR_INT HitAndRideGangType;
	SCR_BOOL IsMC2;
	SCR_INT BossGoonVersion;
	SCR_INT MCTotalContributionPoints;
	SCR_INT MCContributionPoints;
	SCR_INT FavoriteBikeStyle; // not read by the scripts
	SCR_INT GreatestFormationTimeIndex;
	SCR_INT FormationTime;
	SCR_BOOL RidingFavoriteMotorcycle;
	SCR_INT ContrabandSellLocation;
	SCR_INT BusinessBattleType;
	SCR_INT PAD_0475;
	SCR_INT NightclubMissionIndex;
	SCR_INT NightclubDefendMissionIndex;
	uint64_t PAD_0478[18]; // TODO
	SCR_BOOL DoubleActionCacheLocationRevealed;
};

in-  Game Picture : 

 

 

 

 

   

 

 

Video of the Menu

Credits to #Achilles,SilentNight Script Dev's & UC Communtiy Sharing the Script and updating with us thanks for sharing with us in the Open Forum

 

 

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Features [+]

  • Instant 750k Money
  • Doesnt Interface Within Completed Missions
  • Can Claim 750k+ to 2.1 Billion
  • Can Loop the Mission Failed Infinity Times with no Cooldown
  • Safe to Earn Money Without any Complications

Installation Instructions [+]

  1. Extract the Script to your Yim Menu Scripts Location Open Run in Windows by Presing key "Win + R" Type %appdata% and hit enter.
  2. Open Yim Menu and Open Scripts \YimMenu\scripts
  3. Place the Extracted Script into that Location
  4. Open GTA 5 and Open Menu Settings and Open Lua and Select "Reload all" You will be Able to see Bunker v1.69 Tab Select it and Start the Bunker Mission then Press once the call been Ended Instant Failed Sell Select it once you will be recieved the amount of money with failed mission

Frequently Asked Questions

Q: Is the mod menu safe to use?A: The mod includes anti-cheat bypass measures; however, use it at your own risk.
Q: Which versions of GTA V are compatible?A: The mod works with the latest updates of GTA V on PC 1.70 Version.
Q: Can I play online with this mod?A: The mod is designed for invite-only or solo sessions. can public lobbies if you have FSL Loaded.
Donating: This is offered for free, but it’s a lot to maintain. If you want to support my work through a small donation the following PayPal destination can be used: https://www.paypal.com/paypalme/Mesamm Disclaimer:
We do not intent to infringe any intellectual right artist right or copyright. If you feel any of the content posted here is under your ownership just contact us and we will remove that content immediately. Or if you require a suitable credit please let us know. Scripts or Menus and any other information presented on this site is intended only to familiarize users with the materials that may be of interest to them..

Features of the Script:
NightClub 250k Loop:

Instant 250k Payouts: The script automates the process of generating $250,000 every 15 seconds from your Nightclub business.
Automated Loop: The loop will continuously trigger a payout, meaning every 15 seconds, you will receive $250,000 into your account.
Full Business Cycle: The script works by bypassing the usual business cycle, such as the need to manually manage warehouse supplies or production cycles, effectively skipping over most of the tedious steps involved in earning money from Nightclubs.
Stackable Payouts: If you have multiple Nightclubs, the script can be used to run this loop in each of them, boosting your income even further.
Arcade Business Integration:

Arcade Money Generation: Similar to the NightClub 250k loop, this script automates Arcade business payouts. It ensures that you are consistently earning money through the Arcade's management systems, with minimal effort.
Automated Minigames: The script can trigger the completion of Arcade minigames or related activities that normally take time to generate money.
Customizable Timing:

You can adjust the interval (such as 15 seconds) at which the 250k payout loop triggers, allowing you to fine-tune how often you want the money to be generated.
The script may also allow you to alter the payout amount if you desire higher or lower amounts.
Full Session Support:

The script can work while you are actively playing the game, meaning you don’t need to stay idle for it to function. You can continue your regular gameplay activities while the NightClub and Arcade earnings continue to stack up.
Playable in Public Lobbies: While the script can work in public lobbies, it's important to note that using such scripts in public sessions could draw the attention of Rockstar’s anti-cheat systems.

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