Los Santos Unlock all Colours,Rims,PaintJobs, Engines etc Yim Script Updated for Latest GTA V 1.69 DLC

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Unlock all Script for Yim Mod Menu for gta 5 1.69 with Battle Eye Bypassed

 

Description : 

Using the Unlock All Colours, Rims, PaintJobs, Engines along with More Script for the Yim Mod Menu, updated for GTA V version 1.69 DLC, makes it simpler to get complete access to Los Santos’ automotive customization. This script lets players access each customizable vehicle option in Story Mode, without extensive game progression. It removes the requirement for repeated tasks, rank advancement, or separate upgrade purchases. For car fans seeking a better garage or roleplayers who require the needed vehicle for a production, this modification gives access to every in-game item, providing total creative control.

A noticeble element of this Unlock All script is that it grants immediate access to all the vehicle customization possibilities in GTA V.From clasic finishes to metallic and pearlescent styles, every paint job becomes available. You can then customize your vehicle's appearance.

Java Script Source Code:

struct PROPERTY_DATA
{
	SCR_ARRAY PropertyIds;
	SCR_BITSET Flags; // I really don't want to indent everything again
	SCR_INT RingingPlayers;                   // bitset of players requesting entry into property
	SCR_INT Index;                            // the value you pass to the send to apartment TSE
	SCR_INT Instance;
	SCR_INT ExteriorIndex;
	PLAYER_INDEX ExteriorOwner;
	SCR_ARRAY RingingPlayersState; // 0 = ringing, 1 = accepted, 2 = denied
	GAMER_HANDLE OwnerHandle;                    // can be used to bypass RID spoofing when player is inside interior
	SCR_ARRAY EclipseTheme;
	SCR_INT ApartmentType; // normal vs stilt vs eclipse
	SCR_INT OwnerInstance; // same as Instance in most cases
	SCR_ARRAY ExecutiveWarehouseInfos;
	SCR_INT OfficeSafeMoneyMultiplier;
	SCR_BITSET StyleFlags;
	SCR_INT PAD_0134; // unused
	SCR_INT AssistantGreetingChoice;
	SCR_INT AssistantDialogBitset;
	SCR_INT AssistantDialogBitset2;
	SCR_INT LifetimeCargoMissionsComplete; // used for trophy type
	SCR_INT CasinoChipsMultiplier;
	SCR_INT AssistantDialogBitset3;
	SCR_INT AssistantDialogBitset4;
	SCR_INT AssistantDialogBitset5;
	SCR_INT AssistantDialogBitset6; // do we REALLY need 6 bitsets for assistant dialog?
	IE_WAREHOUSE_DATA IEWarehouseData;
	SCR_INT Garage1DataBitset;
	SCR_INT Garage2DataBitset;
	SCR_INT Garage3DataBitset;
	SCR_INT ModshopDataBitset;
	SCR_ARRAY FactoryInfos;
	SCR_INT TotalBunkerResearch;
	SCR_INT CurrentBunkerResearchProgress;
	SCR_INT BunkerDecorVariation;
	SCR_INT MOCBitset;
	SCR_INT MOCColor;     // bitset for some reason
	uint64_t PAD_0290[2]; // unused
	SCR_INT GunShopFlags;
	HANGAR_DATA HangarData;
	SCR_INT PAD_0299;
	DEFUNCT_BASE_DATA DefunctBaseData;
	SCR_INT AvengerInteriorDecorFlags; // "PACKED_MP_INT_ARMORY_AIRCRAFT_INTERIOR_v0"
	uint64_t PAD_0308[3];
	BUSINESS_HUB_DATA BusinessHubData;
	NIGHTCLUB_DATA NightclubData;
	SCR_INT PAD_0365;
	SCR_INT TerrorbyteDesign;
	SCR_INT PAD_0367;
	SCR_INT AcidLabRadio;
	SCR_INT TerrorbyteRadio;
	SCR_INT NanoDroneCooldown;
	PLAYER_INDEX HostOfInteriorScript;
	ARENA_GARAGE_DATA ArenaGarageData;
	SCR_INT ArcadeJukeboxStation; // for simple interior type 17
	SCR_INT JukeboxFavoritePlaylist;
	SCR_INT ClubhouseBarCashAmount;
	SCR_INT DefaultJukeboxStation;
	SCR_INT FreakshopJukeboxStation;
	SCR_INT PAD_0386;  // TODO
	SCR_HASH MOCModel; // used by the bunker script to detect exits with MOC
	SCR_INT PAD_0388;  // unused
	SCR_HASH TerrorbyteModel;
	SCR_ARRAY PAD_0390; // some property interior stuff
	uint64_t PAD_0398[4];
	SCR_INT OfficeGarageModdingVehicleSlot;
	SCR_INT CurrentOfficeGarageFloor;
	CASINO_APARTMENT_DATA CasinoApartmentData; // @405 as of 1.67
	ARCADE_DATA ArcadeData;
	ARCADE_MACHINES ArcadeMachines;
	SCR_ARRAY ArcadeMachineSlots;
	SCR_INT PAD_0478; // TODO
	SUBMARINE_DATA SubmarineData;
	AUTOSHOP_DATA AutoShopData;
	SALVAGE_YARD_DATA SalvageYardData;
	SCR_ARRAY AutoShopArcadeMachineSlots;
	CAR_CLUB_DATA CarClubData;
	FIXER_HQ_DATA FixerHQData;
	SCR_INT PAD_0503; // not read by the scripts
	SCR_INT PAD_0504;
	VEHICLE_INDEX CurrentlyModdingVehicleFixerHQ;
	MULTI_STOREY_GARAGE_DATA MultiStoreyGarageData; // @507 as of 1.67
	SCR_INT FreakshopBits;                          // 0: has weapon workshop, 1: radio enabled
	SCR_INT VinewoodGarageBits;                     // added b812g9, 0 seems to indicate a cutscene
	BAIL_SHOP_DATA BailShopData;
	HACKER_DEN_DATA HackerDenData;
	FIELD_HANGAR_DATA FieldHangarData;
};
static_assert(sizeof(PROPERTY_DATA) == 545 * 8);

Features [+]

  • Support A BE (Bypassed)
  • Instant Unlock Everything
  • Unlock STAYS Permanently in the Character
  • Can Used to Modify the Stats of the Vehicles Wihtout Completing the Races
  • No Need to Buy Recovery Support from the P2C

Instructions [+]

  1. Extract the Script to your Yim Menu Scripts Location Open Run in Windows by Presing key "Win + R" Type %appdata% and hit enter.
  2. Open Yim Menu and Open Scripts \YimMenu\scripts
  3. Place the Extracted Script into that Location
  4. Open GTA 5 and Open Menu Settings and Open Lua and Select "Reload all" You will be Able to see a New Tab Called Script Select it once your in Los Santos Customs and Exit the Workshop once You hit the Script tab and Re-enter to see the Changes
 

YouTube Icon Watch How it Works in-  Game Picture : 

 
 
 
 
    Video of the Menu
Credits to #Gabrielluan12,UC Communtiy Sharing the Script and Globals  with us thanks for sharing with us in the Forum
 
 
 
 
 
 

 

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Frequently Asked Questions

Q: Is the mod menu safe to use?A: The mod includes a bypass measures; however, use it at your own risk.
Q: Which versions of GTA V are compatible?A: The mod works with the latest updates of GTA V on PC 1.70 Version.
Q: Can I play online with this mod?A: The mod is designed for invite-only or solo sessions. can public lobbies if you have FSL Loaded.
Donating: This is offered for free, but it’s a lot to maintain. If you want to support my work through a small donation the following PayPal destination can be used: https://www.paypal.com/paypalme/Mesamm Disclaimer:
We do not intent to infringe any intellectual right artist right or copyright. If you feel any of the content posted here is under your ownership just contact us and we will remove that content immediately. Or if you require a suitable credit please let us know. Scripts or Menus and any other information presented on this site is intended only to familiarize users with the materials that may be of interest to them..
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