Kiddions v1.0.1 Build 3351 with Battle Engine Bypassed Updated for Latest DLC GTA V 1.69

DISCLAIMER

This content is intended solely for educational and informational purposes. It aims to provide insights into game engine functionalities and private server development. We do not endorse or promote the use of unauthorized modifications or tools that violate the terms of service of any software or platform.

Users are advised to ensure compliance with all applicable laws and platform policies. Any actions taken based on the information provided are at the user's own discretion and risk.

 

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kiddions mod menu 1.0.1 for gta 5 online 1.69 with Battle Eye Bypassed

The Kiddions Mod Menu v1.0.1 Build 3351 with Battle Engine Bypassed, updated for GTA 5 Online 1.69, allows players to access a variety of modding features without the interference of Battleye, Rockstar's anti-cheat system. This update is designed to work seamlessly with the latest GTA V Online DLC and enables modders to enjoy online features such as vehicle spawning, money drops, and RP boosts without being detected or flagged by the game's anti-cheat system.

Java Script Source Code:
#include "common.hpp"
#include "core/backend/ScriptMgr.hpp"
#include "core/backend/FiberPool.hpp"
#include "core/commands/Commands.hpp"
#include "core/commands/HotkeySystem.hpp"
#include "core/settings/Settings.hpp"
#include "core/filemgr/FileMgr.hpp"
#include "core/frontend/Notifications.hpp"
#include "core/hooking/Hooking.hpp"
#include "core/hooking/CallHook.hpp"
#include "core/memory/ModuleMgr.hpp"
#include "core/renderer/Renderer.hpp"
#include "game/backend/AnticheatBypass.hpp"
#include "game/backend/Players.hpp"
#include "game/backend/SavedLocations.hpp"
#include "game/backend/SavedPlayers.hpp"
#include "game/backend/Self.hpp"
#include "game/backend/NativeHooks.hpp"
#include "game/backend/Tunables.hpp"
#include "game/backend/ScriptPointers.hpp"
#include "game/frontend/GUI.hpp"
#include "game/pointers/Pointers.hpp"
#include "game/features/recovery/GiveVehicleReward.hpp"

static_assert(sizeof(BOSS_GOON) == 500 * 8);

struct MC_STATS
{
	SCR_INT FormationTime0;
	SCR_INT FormationTime1;
	SCR_INT FormationTime2;
	SCR_INT FormationTime3;
	SCR_INT MembersMarkedForDeath;
	SCR_INT MCKills;
	SCR_INT MCDeaths;
	SCR_INT RivalPresidentKills;
	SCR_INT RivalCEOAndVIPKills;
	SCR_INT MeleeKills;
	SCR_INT ClubhouseContractsComplete;
	SCR_INT ClubhouseContractEarnings;
	SCR_INT ClubworkCompleted;
	SCR_INT ClubChallengesCompleted;
	SCR_INT MemberChallengesCompleted;
};
static_assert(sizeof(MC_STATS) == 15 * 8);

struct GBPD_FM_3_Entry
{
	alignas(8) eActivityType CurrentActivity;         // enum is outdated
	SCR_INT Flags;                                    // TODO
	alignas(8) eActivityType CurrentFreemodeActivity; // subset of CurrentActivity
	SCR_INT SeatingFlags;
	SCR_VEC3 CurrentFreemodeActivityObjectivePosition;
	SCR_INT VehiclesNearbyActivityObjective; // only used by challenges and checkpoints
	SCR_BOOL PassiveMode;
	SCR_BOOL TimeTrialActive; // verify
	BOSS_GOON BossGoon;
	uint64_t PAD_507[3]; // unused
	SCR_INT ScriptEventReplayProtectionCounter;
	TIMER CoronaForcedLaunchTimer;
	LEAVE_IN_HELI LeaveInHeli;
	SCR_INT OfficeDesktopFlags; // bit 0 -> login, bit 1 -> map
	uint64_t PAD_514[8];        // some IE stuff, most of it is unused
	SCR_INT IlluminatedClothingState;
	SCR_INT MatchHistoryId1; // used for telemetry
	SCR_INT MatchHistoryId2;
	alignas(8) eClubhouseActivity ClubhouseActivity;
	SCR_INT ClubhouseFont;
	SCR_INT ClubhouseColor;
	SCR_INT ClubhouseEmblem;
	SCR_BOOL ClubhouseHideSignage;
	uint64_t PAD_0533[2]; // facility exit
	uint64_t PAD_0535[6]; // no clue what this is
	MC_STATS MCStats;
	uint64_t PAD_0556[29];
	SCR_HASH ForcedWeapon;
	SCR_INT HangarCargoMissionLocationIndex;
	SCR_VEC3 AvengerPosition;
	SCR_VEC3 TerrorbytePosition;
	SCR_VEC3 AcidLabPosition;
	PLAYER_INDEX DeliveringExportVehicleOwner;
	uint64_t PAD_0597[2]; // TODO
	SCR_INT BountyAmount; // values above 10000 will prevent payout
	PLAYER_INDEX BountyPlacedBy;
	SCR_INT PAD_0601;                       // unused, set to -1 by business_battles_sell and never read
	SCR_INT CurrentlyUsingArenaTurretIndex; // works similar to the vars found in GlobalPlayerBD
	SCR_INT CurrentlyUsingArenaTurretActivatedTime;
	SCR_INT CasinoStoryProgress;
	SCR_INT CasinoFlowProgress;
	SCR_ARRAY DailyObjectiveFlags; // @607 as of 1.67
};

in-  Game Picture : 

 

 

 

 

 

Video of the Menu

Credits to #Kiddion,UC Communtiy Sharing the Script and Globals  with us thanks for sharing with us in the Forum

 

 

Complete the actions and unlock Download link

 
Unlock progress: 0 / 3
 
 

Features [+]

  • Support Anti-Cheat BE (Bypassed)
  • Spawn Modded Vehicles
  • Self Options
  • Bullet impact
  • World Options

Installation Instructions [+]

  1. Extract the Files to any Location on your PC and Make Sure you Turned off your Windows Defender or the File may get Deleted
  2. Open Rockstar Games Launcher and Disable Battleye
  3. Make Sure you also have FSL installed in GTA5 Directory
  4. Open GTA 5 and Wait for Launcpad Open Xenos.exe/Xenos64.exe and Select GTA5.exe as process and Drag and Drop the "Yim.dll" Then Press on Injcet, then open GTA 5 and go to story mode and online from the menu

Frequently Asked Questions

Q: Is the mod menu safe to use?A: The mod includes anti-cheat bypass measures; however, use it at your own risk.
Q: Which versions of GTA V are compatible?A: The mod works with the latest updates of GTA V on PC 1.70 Version.
Q: Can I play online with this mod?A: The mod is designed for invite-only or solo sessions. can public lobbies if you have FSL Loaded.
Donating: This is offered for free, but it’s a lot to maintain. If you want to support my work through a small donation the following PayPal destination can be used: https://www.paypal.com/paypalme/Mesamm Disclaimer:
We do not intent to infringe any intellectual right artist right or copyright. If you feel any of the content posted here is under your ownership just contact us and we will remove that content immediately. Or if you require a suitable credit please let us know. Scripts or Menus and any other information presented on this site is intended only to familiarize users with the materials that may be of interest to them..

Key Features of Kiddions Mod Menu v1.0.1 Build 3351:
Battle Engine Bypass:

Bypassing Anti-Cheat: The Battle Engine Bypass allows you to use Kiddions Mod Menu without interference from Rockstar’s anti-cheat system, giving you the freedom to use mods in public lobbies without risking immediate detection or bans.
Enhanced Stability: The bypass ensures that the mod menu remains functional even during sessions that involve other players and activities, reducing the likelihood of crashes or getting kicked from the game.
Updated for GTA V Online 1.69:

This mod menu is fully compatible with the latest DLC and patches introduced in GTA Online 1.69, meaning it includes support for all new content, vehicles, missions, and updates in the game.
The menu is adjusted to ensure that all modding features work smoothly with the new content, such as new heists, vehicles, and missions introduced by the latest DLC.
Customizable Mod Features:

Vehicle Spawning: You can spawn a wide variety of vehicles, including modded vehicles, military vehicles, sports cars, aircraft, and helicopters. Some of these vehicles are not normally available in the game through regular gameplay.
Money Drops & RP Boosts: This feature allows you to trigger money drops for yourself and other players, as well as RP boosts, helping you quickly accumulate wealth and experience.
Teleportation & Waypoint Features: The mod menu lets you teleport to specific locations, set custom waypoints, or instantly navigate across the map.
Infinite Ammo & God Mode: Activate features like god mode to make yourself invincible or infinite ammo to never run out of ammunition.

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