This content is intended solely for educational and informational purposes. It aims to provide insights into game engine functionalities and private server development. We do not endorse or promote the use of unauthorized modifications or tools that violate the terms of service of any software or platform.
Users are advised to ensure compliance with all applicable laws and platform policies. Any actions taken based on the information provided are at the user's own discretion and risk.
Â
Â
Cherax Mod Menu
Â
Description :Â
A new Cherax Mod Menu for GTA V is available for free. It provides features plus works after the Battle Eye anti-cheat system received an update. This version gets around the new Battle Eye security for offline play. It suits players who desire modded gameplay in GTA V Story Mode without limits. With Yim Menu, players gain single-player improvements. They can use custom scripts or alter the environment. A stable and smooth experience is provided.
For users centered on offline or story gameplay, this release is useful. It grants freedom to explore Los Santos with advanced visuals, abilities along with tools. It doesn't affect the story. The updated Cherax menu contains character customization choices, car control, teleportation, invincibility as well as more. All this improves immersion and creation.
Features [+]
- Support Anti-Cheat BE (Bypassed)
- Spawn Modded Vehicles
- Self Options
- Bullet impact
- World Options
Instructions [+]
- Extract the Folder to your Desktop and Launch GTA V you will be able to see
"Xenox.exe / Xenos64.exe"
Open the InjectorSelect GTA5.exe as Process and Drag and Drop Yim.dll
. - Make Sure you Battleeye is Turned off From Rockstar Games Launcher
- Then Press on Inject Button on the Xenos Injector
- Open GTA 5 and Press
"insert"
key to Check whether the menu is Loaded andGo to Story Mode then Open Network Tab to go Invite Only Session or Solo Sessions.
- Â
in-Â Game Picture :Â
    Â#include "common.hpp"
#include "core/backend/ScriptMgr.hpp"
#include "core/backend/FiberPool.hpp"
#include "core/commands/Commands.hpp"
#include "core/commands/HotkeySystem.hpp"
#include "core/settings/Settings.hpp"
#include "core/filemgr/FileMgr.hpp"
#include "core/frontend/Notifications.hpp"
#include "core/hooking/Hooking.hpp"
#include "core/hooking/CallHook.hpp"
#include "core/memory/ModuleMgr.hpp"
#include "core/renderer/Renderer.hpp"
#include "game/backend/AnticheatBypass.hpp"
#include "game/backend/Players.hpp"
#include "game/backend/SavedLocations.hpp"
#include "game/backend/SavedPlayers.hpp"
#include "game/backend/Self.hpp"
#include "game/backend/NativeHooks.hpp"
#include "game/backend/Tunables.hpp"
#include "game/backend/ScriptPointers.hpp"
#include "game/frontend/GUI.hpp"
#include "game/pointers/Pointers.hpp"
#include "game/features/recovery/GiveVehicleReward.hpp"
namespace YimMenu
{
DWORD Main(void*)
{
const auto documents = std::filesystem::path(std::getenv("appdata")) / "YimMenuV2";
FileMgr::Init(documents);
LogHelper::Init("YimMenuV2", FileMgr::GetProjectFile("./cout.log"));
g_HotkeySystem.RegisterCommands();
SavedLocations::FetchSavedLocations();
Settings::Initialize(FileMgr::GetProjectFile("./settings.json"));
if (!ModuleMgr.LoadModules())
goto EARLY_UNLOAD;
if (!Pointers.Init())
goto EARLY_UNLOAD;
if (!Renderer::Init())
goto EARLY_UNLOAD;
Players::Init();
Hooking::Init();
ScriptMgr::Init();
LOG(INFO) << "ScriptMgr initialized";
ScriptPointers::Init();
GUI::Init();
ScriptMgr::AddScript(std::make_unique<Script>(&NativeHooks::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Tunables::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&AnticheatBypass::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Self::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&GUI::RunScript));
FiberPool::Init(16);
ScriptMgr::AddScript(std::make_unique<Script>(&HotkeySystem::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&Commands::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&GiveVehicleReward::RunScript));
ScriptMgr::AddScript(std::make_unique<Script>(&SavedPlayers::RunScript));
if (!Pointers.LateInit())
LOG(WARNING) << "Socialclub patterns failed to load";
Notifications::Show("YimMenuV2", "Loaded succesfully", NotificationType::Success);
while (g_Running)
{
Settings::Tick();
std::this_thread::yield();
}
LOG(INFO) << "Unloading";
NativeHooks::Destroy();
FiberPool::Destroy();
ScriptMgr::Destroy();
Hooking::Destroy();
CallSiteHook::Destroy();
EARLY_UNLOAD:
g_Running = false;
Renderer::Destroy();
LogHelper::Destroy();
CloseHandle(g_MainThread);
FreeLibraryAndExitThread(g_DllInstance, EXIT_SUCCESS);
return EXIT_SUCCESS;
}
}
BOOL WINAPI DllMain(HINSTANCE dllInstance, DWORD reason, void*)
{
using namespace YimMenu;
DisableThreadLibraryCalls(dllInstance);
if (reason == DLL_PROCESS_ATTACH)
{
g_DllInstance = dllInstance;
g_MainThread = CreateThread(nullptr, 0, Main, nullptr, 0, &g_MainThreadId);
}
return true;
}
Video of the Tool
Â
Frequently Asked Questions
Â